There are a lot of little environmental stories being told in this world and details that really make it feel lived in, and in my opinion, enriches the experience. Cyberpunk 2077 is a great example of 'mile wide, inch deep', and MD's Prague is the exact opposite. While the hub world that Eidos Montreal created is kind of small, it is dense, packed with details. Regardless, I am a huge defender of Mankind Divided and would recommended that anyone who is willing to give it a shot keep a couple of things in mind.ġ. I have seen some speculation that SE also pushed for a break in the narrative so that Jensen's story could be a trilogy of games, but I've never seen actual developer comments that substantiate that. 'Augment Your Preorder', Microtransactions for consumables in a single player game, and splitting off part of the team to focus on Breach mode were all reportedly SE decisions.
A lot of the issues surrounding Mankind Divided were caused, in some part, by SE messing with the development. That would require Square Enix to give a fuck about the Deus Ex franchise, which they don't. Heck, even playing through a remastered Invisible War with a engine that isn't total trash could be fun. With the game industry's obsession with remakes in the last 5 years, I'm shocked that Eidos Montréal hasn't tried to remake the original Deus Ex.